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-
- // Copyright (C) 2002 by Luigi Pino. All Rights Reserved.
-
- /***************************************************************************/
-
- typedef struct {
- bool game_over; // Whether or not player lost
- Controller_Class input; // Input
- Movement_Struct movement; // Movement information
- float score; // Current score
- float time_lapse; // Amount of time between goals
- float time_lapse_score; // Highest amount of time between goals
- float3 pts[5]; // Points of paddle
- } Paddle_Struct;
-
- /***************************************************************************/
-
- void Initialize_Paddle_Object();
-
- void Paddle_AI(int current_paddle);
-
- void Paddle_Movement(int current_paddle);
-
- void Paddle_User_Input(int current_paddle);
-
- /***************************************************************************/